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Monday, August 3, 2020 | History

3 edition of Business, technological, and social dimensions of computer games found in the catalog.

Business, technological, and social dimensions of computer games

Maria Manuela Cruz-Cunha

Business, technological, and social dimensions of computer games

multidisciplinary developments

by Maria Manuela Cruz-Cunha

  • 243 Want to read
  • 8 Currently reading

Published by Information Science Reference in Hershey, PA .
Written in English

    Subjects:
  • Social aspects,
  • Video games,
  • Design,
  • Video games industry

  • Edition Notes

    Includes bibliographical references and index.

    StatementMaria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors
    Classifications
    LC ClassificationsHD9993.E452 B87 2011
    The Physical Object
    Paginationp. cm.
    ID Numbers
    Open LibraryOL24852688M
    ISBN 109781609605674, 9781609605681
    LC Control Number2011012885

    Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today¿s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. The “AI Game Engine Programming (Game Programming Series)” is a wonderful book that provides game developers with the tools and wisdom necessary to create modern game AI engines. Description of AI Game Engine Programming by Brian Schwab PDF The “AI Game Engine Programming (Game Programming Series)” is an instructive [ ]» Read more.

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Business, technological, and social dimensions of computer games by Maria Manuela Cruz-Cunha Download PDF EPUB FB2

Business, technological, and social dimensions of computer games: multidisciplinary developments / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Tavares, editors.

Includes bibliographical references and index. Summary: “This book is a collection of the most recent developments in all. Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments: : Maria Manuela Cruz-Cunha, Vítor Hugo Costa Carvalho, Paula Cristina Almeida Tavares: Books.

Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business Brand: IGI Global. Get this from a library.

Business, technological, and social dimensions of computer games: multidisciplinary developments. [Maria Manuela Cruz-Cunha; Vitor Hugo Carvalho; Paula Cristina Almeida Tavares;] -- "This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer.

Business computer and video games industry produces entertainment software and hardware for both personal computers and video consoles (e.g. Microsoft ® Xbox or Nintento ® Wii™). With the ongoing technological progress in computer hardware and telecommunication, the computer and video games industry evolved to a diverse and lucrative industry: InU.S.

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